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| Ultimate Frisbee - Study Guide |
Website- UPA
Go to www.upa.org and navigate the site to learn more about ultimate frisbee. Click on "about ultimate" and go from there.
Ultimate was invented in 1967 by a group of students at Columbia High School in Maplewood, NJ. The first official rules of the game were recorded in 1970. One of the fastest growing sports in the world, Ultimate is played in more than 42 countries by hundreds of thousands of men and women, girls and boys.
Combining the non-stop movement and athletic endurance of soccer with the aerial passing skills of football, a game of Ultimate is played by two seven-player squads with a high-tech plastic disc on a field similar to football. The object of the game is to score by catching a pass in the opponents end zone. A player must stop running while in possession of the disc, but may pivot and pass to any of the other receivers on the field. Ultimate is a transition game in which players move quickly from offense to defense on turnovers that occur with a dropped pass, an interception, a pass out of bounds, or when a player is caught holding the disc for more than ten seconds. Ultimate is governed by Spirit of the Game, a tradition of sportsmanship that places the responsibility for fair play on the
players rather than referees.(http://www2.upa.org/ultimate)
Ultimate in 10 Simple Rules
- The Field:
A rectangular shape with end zones at each end. A regulation field
is 70 yards by
40 yards, with end zones 25 yards deep.(our field is 60 yards by 30 yards)
- Initiate Play:
Each point begins with both teams lining up on the front of their respective
end zone
line. The defense throws ("pulls") the disc to the offense. A regulation
game has seven players per team.
- Scoring:
Each time the offense completes a pass in the defense's end zone, the
offense scores
a point.
Play is initiated
after each score.
- Movement of
the Disc:
The disc may be advanced in any direction by completing a pass to a teammate.
Players may not run with the disc.
The person with the disc ("thrower") has ten seconds(we play 7 seconds) to throw the disc.
The defender guarding the thrower ("marker")
counts out the stall count.
- Change of Possession:
When a pass in not completed (e.g. out of bounds, drop, block,
interception), the
defense immediately takes possession of the disc and becomes
the offense.
- Substitutions: Players
not in the game may replace players in the
game after a score and during an injury timeout.
- Non-contact: No
physical contact is allowed between players. Picks and screens
are also prohibited.
A foul occurs when contact is made.
- Fouls: When a player
initiates contact on another player a foul occurs.
When a foul disrupts possession, the play resumes as if the possession
was retained. If the player committing the foul disagrees with
the foul call,
the play is redone.
- Self-Officiating:
Players are responsible for their own foul and line calls. Players resolve
their own disputes.
- Spirit of the
Game: Ultimate stresses sportsmanship
and fair play. Competitive play is encouraged, but never at the expense
of respect between
players, adherence to the rules, and the basic joy of play.
(http://www2.upa.org/ultimate)
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